OneMoreScore

In OneMoreScore studio our goal is to be on the cutting edge of modern technologies to deliver deep gameplay and high quality art to the new markets.

Gems Of Lust is the studio debut project. It's the casual mobile game in the popular match-3 genre, featuring an in-depth character collection and progression system. We target a male audience aged 30–55 who appreciate female aesthetics, collecting, and competitive gameplay.

GemsOfLust Artwork

About One More Score Games

  • Our Team

    We are a distributed team of 8 specialists with experience in top-100 grossing projects (reaching an overall audience of 50M+ players). Founders: Andrey Deltsov (10+ years of game producing) and Yuriy Chumachenko (5+ years in LiveOps & monetization).

  • Key Competencies

    • Match-3 & midcore mechanics
    • LiveOps & monetization design
    • Art style tailored for male audiences aged 30–55
    • Plan to open a holding in a convenient jurisdiction (e.g., Kyrgyzstan)

  • Flexible Structure

    We work remotely, support rapid iteration, and follow an MVP approach. A playable demo is already available to showcase our core mechanics and visuals.

About GemsOfLust

We build upon proven match-3 mechanics, seen in Royal Match and Best Fiends, adding explosive pacing and a heroine collection system presented in a distinctive comic-inspired style. The game is available for Android, iOS, and even mobile web browsers.

  • Genre Match-3 + Collections
  • Platforms Android / iOS / Web
  • Audience Males 30–55
  • Monetization In-app + Gacha + LiveOps
  • Roadmap MVP → Soft Launch → Global

To retain our players, we provide daily quests, a gacha system for new characters and skins, LiveOps events with valuable rewards, as well as a Season Pass. Monetization is built on classic mechanics (in-game item sales, Gacha, LiveOps engagement).

Investments & Future Plans

We aim to raise $800k in a seed round to develop the project up to Global Launch, including:

  • $310k — team expansion (monthly burn rate ~$23k)
  • $401k — marketing during Soft Launch

By 2025, our goal is to have 150+ levels, 10+ characters, and establish ourselves within the western (Tier 1) market of match-3 games.